OVERVIEW.
During my time at university, a group of friends introduced me to QuakeLive, and it completely changed the course of my life. What began as casual matches with friends quickly turned into an obsession—not just with playing the game, but with understanding how it worked. I was captivated by its mechanics, especially the rocket jump and strafing movement, which allowed players to "exploit" the game’s physics to move faster. To me, that wasn’t just a clever trick — it was a masterpiece of design, where creativity and skill came together in a way I’d never seen before.
That’s when the questions began to flood my mind: How does this work? How was it built? What kind of technology makes this possible?
Those questions sparked a passion that I hadn’t discovered before. I started exploring the world of game development, diving deep into forums and discussions where developers shared their knowledge. After months of self-study, I picked up Unity and began experimenting. My first-ever project was my attempt to recreate Quake’s unique movement system—a tribute to the game that inspired me. It was a small project, but it opened up a world of possibilities, solidifying my decision to pursue game development as my career.

